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Orc Warband |
Grobba's Greenskins |
Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Exp |
Cost |
Grobba Goremaka (Boss) |
1 |
4" |
5 |
4 |
4 |
4 |
1 |
3 |
1/2 |
8 |
6+ |
24 |
131 |
Leader: Any model within 6" of the
Boss may use his leadership instead of their own.; Gold (x6); Axe; Free
Dagger; Sword; Light Armour |
Lucky Charm |
The model may ignore the
first hit he takes in every battle. |
[10] |
Droc the Spelslinga (Shamn) |
1 |
4" |
4 |
3 |
3 |
4 |
1 |
3 |
1/2 |
7 |
- |
13 |
50 |
Free Dagger; Sword |
3. Zzap! |
12" range. Causes D3 S4
hits on the closest enemy, with no armour saves allowed.; Difficulty
(x9) |
[0] |
Big Karak (BigUn) |
1 |
4" |
4 |
3 |
4 |
4 |
1 |
4 |
2/3 |
7 |
- |
24 |
55 |
Axe; Free Dagger; Sword |
Korga (Boyz) |
1 |
4" |
3 |
3 |
3 |
4 |
1 |
2 |
1/2 |
7 |
6+ |
2 |
49 |
Bow; Free Dagger; Sword; Promotion! |
Well 'Ard |
+1 armour saves (included on
profile). |
[0] |
Da Boyz (Boyz) |
1 |
4" |
3 |
3 |
3 |
4 |
1 |
2 |
1/2 |
7 |
- |
2 |
49 |
Bow; Free Dagger; Sword |
Da Kibbles (Gobln) |
2 |
4" |
2 |
3 |
3 |
3 |
1 |
3 |
1/2 |
5 |
- |
|
34 |
When working out whether Rout tests need
to be made, Goblins only count as 1/2 a model each if they've been taken
out; Useless Gits: Goblins never gain experience.; Short Bow; Free
Dagger; 2nd Dagger |
Uuhhgg (Troll) |
1 |
6" |
3 |
1 |
5 |
4 |
3: OOO |
1 |
3 |
4 |
4(R)+ |
|
200 |
Trolls cause Fear and are Large
Creatures; Subject to Stupidity; Regenerate: Ignores wounds taken on a
D6 roll of 4+ (wounds caused by fire may not be regenerated). Trolls
never roll for injury after a battle; Stupid: Never gain experience;
Always Hungry: After every game, the Troll must be given 15GC, a Cave
Squig or a Goblin, otherwise it leaves the warband; Vomit: Instead of
attacking normally, the Troll may cause a single S5 hit on one model
with no armour saves. |
Option Footnotes: |
|
|
Axe |
-1 armour save. |
|
Bow |
1 Attack, 24" R, S3. |
|
Dagger |
+1 armour save, or save of
6+ if the model has none. |
|
Light Armour |
6+ Armour Save. |
|
Short Bow |
1 Attack, 16" R, S3. |
|
Subject to Animosity |
At the start of each turn,
roll a D6 for every Orc or Goblin henchman not in hand-to-hand combat;
On a '1', roll on the following chart; 1) If there's a friendly Orc or
Goblin Henchman or Hired Sword within charge range, the henchman will
charge it (the nearest one, but Goblins never charge Orcs); After this
round, the models are moved 1 inch apart and go back to normal; If there
isn't anyone in range, count this as a roll of 2-5 instead unless the
model has a missile weapon; if he does, he takes a shot at the nearest
Orc or Goblin Henchman or Hired Sword; 2-5) The model may do nothing
else this turn, but may defend himself in hand to hand combat; 6) The
model must move as fast as possible toward the nearest enemy in LOS
(charging if possible); If no enemies are in sight, the model may make
an free move immediately; if this takes him into charge range of an
enemy, he must charge it. |
|
Sword |
Parry: When your opponent
rolls to hit, roll a D6. If you beat his highest 'to hit' score, one
attack against you is negated. |
|
Total Warband Cost: 568 GC. |
Notes:
If the warband includes Goblins, Madcap Mushrooms are common to it.
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36,
41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Warband Rating: 120
Number of models: 8
|
Validation Results:
Roster satisfies all enforced validation rules
|
Troop Type |
Count |
Unused |
Gold Crowns |
Unused |
Percent |
Heroes (>=1model
<=6model) |
4 |
n/a |
285 |
n/a |
50% |
Henchmen (N/A) |
4 |
n/a |
283 |
n/a |
49% |
HiredSwd (N/A) |
0 |
n/a |
0 |
n/a |
0% |
Dramatis (N/A) |
0 |
n/a |
0 |
n/a |
0% |
Special Things Summary |
3 |
n/a |
10 |
n/a |
1% |
|