Opulent Pearl Campaign

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Orc Warband Grobba's Greenskins

Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Grobba Goremaka (Boss) 1 4" 5 4 4 4 1 3 1/2 8 6+ 24 131
Leader: Any model within 6" of the Boss may use his leadership instead of their own.; Gold (x6); Axe; Free Dagger; Sword; Light Armour
  Lucky Charm The model may ignore the first hit he takes in every battle. [10]
Droc the Spelslinga (Shamn) 1 4" 4 3 3 4 1 3 1/2 7 - 13 50
Free Dagger; Sword
  3. Zzap! 12" range. Causes D3 S4 hits on the closest enemy, with no armour saves allowed.; Difficulty (x9) [0]
Big Karak (BigUn) 1 4" 4 3 4 4 1 4 2/3 7 - 24 55
Axe; Free Dagger; Sword
Korga (Boyz) 1 4" 3 3 3 4 1 2 1/2 7 6+ 2 49
Bow; Free Dagger; Sword; Promotion!
  Well 'Ard +1 armour saves (included on profile). [0]
Da Boyz (Boyz) 1 4" 3 3 3 4 1 2 1/2 7 - 2 49
Bow; Free Dagger; Sword
Da Kibbles (Gobln) 2 4" 2 3 3 3 1 3 1/2 5 -   34
When working out whether Rout tests need to be made, Goblins only count as 1/2 a model each if they've been taken out; Useless Gits: Goblins never gain experience.; Short Bow; Free Dagger; 2nd Dagger
Uuhhgg (Troll) 1 6" 3 1 5 4 3: OOO 1 3 4 4(R)+   200
Trolls cause Fear and are Large Creatures; Subject to Stupidity; Regenerate: Ignores wounds taken on a D6 roll of 4+ (wounds caused by fire may not be regenerated). Trolls never roll for injury after a battle; Stupid: Never gain experience; Always Hungry: After every game, the Troll must be given 15GC, a Cave Squig or a Goblin, otherwise it leaves the warband; Vomit: Instead of attacking normally, the Troll may cause a single S5 hit on one model with no armour saves.
Option Footnotes:
 
  Axe -1 armour save.  
  Bow 1 Attack, 24" R, S3.  
  Dagger +1 armour save, or save of 6+ if the model has none.  
  Light Armour 6+ Armour Save.  
  Short Bow 1 Attack, 16" R, S3.  
  Subject to Animosity At the start of each turn, roll a D6 for every Orc or Goblin henchman not in hand-to-hand combat; On a '1', roll on the following chart; 1) If there's a friendly Orc or Goblin Henchman or Hired Sword within charge range, the henchman will charge it (the nearest one, but Goblins never charge Orcs); After this round, the models are moved 1 inch apart and go back to normal; If there isn't anyone in range, count this as a roll of 2-5 instead unless the model has a missile weapon; if he does, he takes a shot at the nearest Orc or Goblin Henchman or Hired Sword; 2-5) The model may do nothing else this turn, but may defend himself in hand to hand combat; 6) The model must move as fast as possible toward the nearest enemy in LOS (charging if possible); If no enemies are in sight, the model may make an free move immediately; if this takes him into charge range of an enemy, he must charge it.  
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.  
Total Warband Cost: 568 GC.
Notes:
If the warband includes Goblins, Madcap Mushrooms are common to it.
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.

Warband Rating: 120
Number of models: 8


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 4 n/a 285 n/a 50%
Henchmen (N/A) 4 n/a 283 n/a 49%
HiredSwd (N/A) 0 n/a 0 n/a 0%
Dramatis (N/A) 0 n/a 0 n/a 0%
Special Things Summary 3 n/a 10 n/a 1%

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