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      | Orc Warband | 
      Grobba's Greenskins | 
     
  
 
 
  
    
      | Unit Name | 
      ## | 
      M | 
      WS | 
      BS | 
      S | 
      T | 
      W | 
      I | 
      A | 
      Ld | 
      Save | 
      Exp | 
      Cost | 
     
      | Grobba Goremaka (Boss) | 
      1 | 
      4" | 
      5 | 
      4 | 
      4 | 
      4 | 
      1 | 
      3 | 
      1/2 | 
      8 | 
      6+ | 
      24 | 
      131 | 
     
      | Leader: Any model within 6" of the
        Boss may use his leadership instead of their own.; Gold (x6); Axe; Free
        Dagger; Sword; Light Armour | 
     
      |   Lucky Charm | 
      The model may ignore the
        first hit he takes in every battle. | 
      [10] | 
     
      | Droc the Spelslinga (Shamn) | 
      1 | 
      4" | 
      4 | 
      3 | 
      3 | 
      4 | 
      1 | 
      3 | 
      1/2 | 
      7 | 
      - | 
      13 | 
      50 | 
     
      | Free Dagger; Sword | 
     
      |   3. Zzap! | 
      12" range. Causes D3 S4
        hits on the closest enemy, with no armour saves allowed.; Difficulty
        (x9) | 
      [0] | 
     
      | Big Karak (BigUn) | 
      1 | 
      4" | 
      4 | 
      3 | 
      4 | 
      4 | 
      1 | 
      4 | 
      2/3 | 
      7 | 
      - | 
      24 | 
      55 | 
     
      | Axe; Free Dagger; Sword | 
     
      | Korga (Boyz) | 
      1 | 
      4" | 
      3 | 
      3 | 
      3 | 
      4 | 
      1 | 
      2 | 
      1/2 | 
      7 | 
      6+ | 
      2 | 
      49 | 
     
      | Bow; Free Dagger; Sword; Promotion! | 
     
      |   Well 'Ard | 
      +1 armour saves (included on
        profile). | 
      [0] | 
     
      | Da Boyz (Boyz) | 
      1 | 
      4" | 
      3 | 
      3 | 
      3 | 
      4 | 
      1 | 
      2 | 
      1/2 | 
      7 | 
      - | 
      2 | 
      49 | 
     
      | Bow; Free Dagger; Sword | 
     
      | Da Kibbles (Gobln) | 
      2 | 
      4" | 
      2 | 
      3 | 
      3 | 
      3 | 
      1 | 
      3 | 
      1/2 | 
      5 | 
      - | 
        | 
      34 | 
     
      | When working out whether Rout tests need
        to be made, Goblins only count as 1/2 a model each if they've been taken
        out; Useless Gits: Goblins never gain experience.; Short Bow; Free
        Dagger; 2nd Dagger | 
     
      | Uuhhgg (Troll) | 
      1 | 
      6" | 
      3 | 
      1 | 
      5 | 
      4 | 
      3: OOO | 
      1 | 
      3 | 
      4 | 
      4(R)+ | 
        | 
      200 | 
     
      | Trolls cause Fear and are Large
        Creatures; Subject to Stupidity; Regenerate: Ignores wounds taken on a
        D6 roll of 4+ (wounds caused by fire may not be regenerated). Trolls
        never roll for injury after a battle; Stupid: Never gain experience;
        Always Hungry: After every game, the Troll must be given 15GC, a Cave
        Squig or a Goblin, otherwise it leaves the warband; Vomit: Instead of
        attacking normally, the Troll may cause a single S5 hit on one model
        with no armour saves. | 
     
      | Option Footnotes: | 
       
         | 
        | 
     
      |   Axe | 
      -1 armour save. | 
        | 
     
      |   Bow | 
      1 Attack, 24" R, S3. | 
        | 
     
      |   Dagger | 
      +1 armour save, or save of
        6+ if the model has none. | 
        | 
     
      |   Light Armour | 
      6+ Armour Save. | 
        | 
     
      |   Short Bow | 
      1 Attack, 16" R, S3. | 
        | 
     
      |   Subject to Animosity | 
      At the start of each turn,
        roll a D6 for every Orc or Goblin henchman not in hand-to-hand combat;
        On a '1', roll on the following chart; 1) If there's a friendly Orc or
        Goblin Henchman or Hired Sword within charge range, the henchman will
        charge it (the nearest one, but Goblins never charge Orcs); After this
        round, the models are moved 1 inch apart and go back to normal; If there
        isn't anyone in range, count this as a roll of 2-5 instead unless the
        model has a missile weapon; if he does, he takes a shot at the nearest
        Orc or Goblin Henchman or Hired Sword; 2-5) The model may do nothing
        else this turn, but may defend himself in hand to hand combat; 6) The
        model must move as fast as possible toward the nearest enemy in LOS
        (charging if possible); If no enemies are in sight, the model may make
        an free move immediately; if this takes him into charge range of an
        enemy, he must charge it. | 
        | 
     
      |   Sword | 
      Parry: When your opponent
        rolls to hit, roll a D6. If you beat his highest 'to hit' score, one
        attack against you is negated. | 
        | 
     
  
 
  
    
      | Total Warband Cost: 568 GC. | 
     
  
 
  
    
      Notes: 
        If the warband includes Goblins, Madcap Mushrooms are common to it. 
        Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36,
        41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. 
        Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. 
         
        Warband Rating: 120 
        Number of models: 8 
         
         
         | 
     
  
 
  
    
      Validation Results: 
        Roster satisfies all enforced validation rules 
         | 
     
  
 
  
    
      | Troop Type | 
      Count | 
      Unused | 
      Gold Crowns | 
      Unused | 
      Percent | 
     
    
      | Heroes (>=1model
        <=6model) | 
      4 | 
      n/a | 
      285 | 
      n/a | 
      50% | 
     
    
      | Henchmen (N/A) | 
      4 | 
      n/a | 
      283 | 
      n/a | 
      49% | 
     
    
      | HiredSwd (N/A) | 
      0 | 
      n/a | 
      0 | 
      n/a | 
      0% | 
     
    
      | Dramatis (N/A) | 
      0 | 
      n/a | 
      0 | 
      n/a | 
      0% | 
     
    
      | Special Things Summary | 
      3 | 
      n/a | 
      10 | 
      n/a | 
      1% | 
     
  
 
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