Opulent Pearl Campaign

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Skaven Warband Morreslieb's Manthing Slayers

Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Ritkin the Manthing Slayer (AssAd) 1 6" 4 4 4 3 1 5 1/2 7 - 22 96
Leader: Any model within 6" of the Assassin Adept may use his leadership instead of their own. Perfect Killer: Any hits the Adept inflicts cause an extra -1 armour save.; Gold (x1); Wyrdstone Shards (x3); Fighting Claws; Free Dagger
Eikin the Manthing Flayer (Sorce) 1 5" 3 3 3 3 1 4 1/2 6 - 9 70
Throwing Stars; Free Dagger; Sword
  1. Warpfire 8" R, hits first model in it's path for D3 S4 hits on target and 1 S3 hit on everyone within 2" of the target.; Difficulty (x8) [0]
Skretchen the Wicced (Black) 1 6" 4 3 4 3 1 5 1/2 6 6 9 80
Fighting Claws; Free Dagger
  Toughened Leathers 6+ saving throw. Can't be combined with anything else. Can't be sold. [5]
Nieckit the Venmous (Black) 1 6" 4 3 4 3 1 5 1/2 6 - 9 90
Free Dagger; Weeping Blades
Skee the Manthing Hater (Night) 1 6" 2 3 3 3 1 4 1/2 4 - 1 32
Sling; Free Dagger; Sword
Sheekit the Learner (Night) 1 6" 2 3 3 3 1 4 1/2 4 - 2 32
Sling; Free Dagger; Sword
  Nimble The model may move and fire 'Move or fire' weapons. Cannot be combined with Quick Shot. [0]
Scratch's Verminkin (Vermk) 2 5" 3 3 3 3 1 4 1/2 5 - 1 84
Free Dagger; Spear; Sword
Claw's Verminkin (Vermk) 2 5" 4 3 3 3 1 4 1/2 5 - 2 88
Free Dagger; Spear; Sword
Jaer the Wise (Warlk) 1 4" 2 2 3 3 1 4 1 8 -   30
15 GC upkeep cost. Warlocks start out with 2 spells. If they gain a new skill, they can choose to gain another spell instead.; Staff
  3. Dread of Aramar One model within 12" of the Wizard must pass a Ld test or flee 2D6" directly away. If he flees, he continues until he rallies at the start of a movement phase. This spell does not affect Undead or those immune to Fear.; Difficulty (x7) [0]
  4. Silver Arrows of Arha The wizard can shoot D6+2 arrows at one enemy model. The arrows are shot as if from a bow with a 24" range, with no penalties for moving, cover, etc. They cause 1 S3 hit each.; Difficulty (x7) [0]
Option Footnotes:
 
  Dagger +1 armour save, or save of 6+ if the model has none.  
  Fighting Claws Parry: When your opponent rolls to hit, roll a D6 (you may re-roll it if you fail). If you beat his highest 'to hit' score, one attack against you is negated. Climb: Add +1 to your I when making Climbing tests. Cumbersome: If you're using Fighting Claws, you can't use any other weapons.  
  Sling (1 Attack, 18" R, S3) OR (2 Attacks, 9" R, S3, no penalty for long range, move or fire).  
  Spear Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge.  
  Staff Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.  
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.  
  Throwing Stars 1 Attack, 6" R, S as user, no penalty for long range or moving.  
  Weeping Blades Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. 6's to hit wound automatically (the blades cannot be poisoned further).  
Total Warband Cost: 602 GC.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.

Warband Rating: 124
Number of models: 11

11 - 14 - 00 Wyrdstone hunt. Win. No loses. 6 shards of wyrdstone. plus a 666 roll, returning the favor. Hired the Warlock for free. Must continue to pay his upkeep.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Gold Crowns Unused Percent
Heroes (>=1model <=6model) 6 n/a 400 n/a 66%
Henchmen (N/A) 4 n/a 172 n/a 28%
HiredSwd (N/A) 1 n/a 30 n/a 4%
Dramatis (N/A) 0 n/a 0 n/a 0%
Special Things Summary 5 n/a 5 n/a 0%

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